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This article spoils Doki Doki Literature Club in the first sentence, it presupposes you’ve played it, and goes on to spoil the narrative tricks the game uses to make its story meaningful. So if you haven’t played the game, get it (it’s free),make a pot of coffee, set aside four hours, play it, and then come back here and read this. Like the dentist, it’s good for you and in no way painful at all I promise I really do and I wouldn’t lie to you xx
Doki Doki Literature Club framed me for Homicide. I remember the adrenaline, paranoia and thirst for a lovely quiet cup of straight gin tea that consumed me when I realised I’d have to delete Monika’s program files, effectively killing her. That rush was short lived. It didn’t work. Monika had overtaken all the game’s files by that point; and decided to delete herself. Having tried and failed to kill her, was I now responsible for her suicide? “What a mindfuck” I thought, as the credits rolled and the game deleted itself.
The tricks that Doki uses to make its ending so impactful revolve around frames and framing. A game usually has one significant frame: Player-Game. With Mario, for example, your world is a side scrolling platform. You run, jump, pick up coins and fight fiendish turtles. In this, your “real” life doesn’t matter as you’re immersed and flowing towards a promised land of peaches. Mario is designed to tie you into loops and habits that encourage this immersive flow. They keep you in one frame, one plot, one narrative. Doki is the opposite of this. It’s designed to break you out of the Player-Game frame, and make you think about the other frames involved in gaming. Here, then, are the 5 frames that Doki uses to make the player guilty of manslaughter, if not full on murder.
Player-Game
The game presents itself as a dating sim/ visual novel, where your aim is to get one of the girls to love you forever. The whole thing is super Kawaii. Kawaii is a Japanese word with associations like doe-eyes, skirts, giggles, sweet cheeks and quaint stationary. The problem with Kawaii culture is that it tends to reduce teenage girls and their agency to the level of Pokémon. They have their own style, interests and personalities, but only one true motivation; to find a loving master who can “train” them. This genre attracts two kinds of people, those with a deep respect for the twee things in life (and fair enough) and you know, those with interests that are morally challenging for non-Mormons (see: the absolute filth that is Peach Beach Splash).
As you play through the sim, it seems like you can meaningfully impact the plot by writing poems with concepts the girls will like, or by choosing one girl to hang out with alone. This is a sham, because as you play Monika is slowly breaking bad and morphing into a schoolgirl version of SHODAN, taking control of the game’s systems.
The emergence of her agency pushes the premises of the dating sim to its logical conclusion: What if Kawaii girls weren’t defined by the eternal repetition of archetypes? What if your choices had the consequences they have in real life? What if our motivations weren’t muted by a fixed genre or loop? In manipulating the other girls into killing themselves, and in trying to win your heart, Monika gives us one possible answer. The structure of the game shatters. Its text, pacing, soundscape and characters blur and disintegrate into incoherence, forcing a new kind of story to emerge.
That would devastate him and cause a lot of guilt on my part, So if anyone has had this problem and knows a quick solution or has any ideas on a fix please, PLEASE, let me know, Thanks. My computer should be able to run it so I don't think it is my hardware, but the thing is I don't have time to reinstall it, that would take another twelve hours on my connection and that would mean that my cousin would arrive and be unable to play. Okay, I installed Sonic generations on Steam so my younger cousin can play it while he is staying around so he can keep occupied,I installed it overnight and when i tried to run it this morning it came up with the error message:Critical Error!Game files either missing or corrupt please reinstall.Now I haven't done anything to this game yet so there is no way the Game files can be corrupt from fault of my own, could it be something to do with the recently released DLC that I don't have? Here's a step-by-step solution: 1)Open Steam 2)Right-Click on Sonic Generations in the Steam Game List 3)Click on Properties in the Context Menu 4)Click on the Local Files Tab 5)Click on Verify Integrity of Game Cache 6)Wait for it to finish. ![Sonic generations configuration tool Sonic generations configuration tool](/uploads/1/2/3/9/123937384/275777885.png)
![Sonic generations configuration tool Sonic generations configuration tool](/uploads/1/2/3/9/123937384/275777885.png)
![Doki Doki Literature Club No Monika Doki Doki Literature Club No Monika](/uploads/1/2/3/9/123937384/165743354.jpg)
Player-EvilAsh
![Simulator Simulator](/uploads/1/2/3/9/123937384/907467862.jpg)
On starting the game, you’re given the narrative voice of a guy who says stuff like “I treat you like you deserve to be treated Yuri,” and who thinks about how he wants “more” from his relationships. This sets you up as a dodgy lad from Kyoto who’s into Pokémon for evil, will-to-power, reasons. Let’s call him “EvilAsh”. The initial framing of your character as that guy makes the choices you make in the game so interesting. Are they your choices or his? Who would EvilAsh pick: Sayori or Natsuki? Does he deserve to have Yuri kill herself in front of him? A continual tension in the game is the feeling of being in between a dating sim you’ve chosen to play and the choices you yourself make in said sim, and the inner monologue of EvilAsh and the kind of choices he would make. In the second half this becomes particularly intense as EvilAsh doesn’t remember Sayori, but flashbacks of her suicide start popping up. That triangulation is confusing, in and of itself, and Doki exploits it to undermine your sense of control.
Player-Monika
A glib way to look at what happens in the game is that it dissolves into a lot of fourth wall breaking, but that doesn’t really do Monika justice. Sure, there are lots of fourth wall breaks, and sure its ending is one weird direct address/pseudo conversation. However, a fourth wall break usually leaves the wall (its narrative or immersive frame) intact. Deadpool is a good example of this; lots of messing around and wank jokes told directly to the audience, but still a three-act superhero film at the end of the day. Monika, in contrast, re-defines what a wall means by basically just fucking endless bricks at you.
In this, Monika becomes the protagonist, and you as player become the challenge she must overcome. It’s her who wants to win your heart. So within the frame of the Dating Sim is the Player-Monika frame, or more succinctly the “Brick Fucker” frame. The fracture between you as protagonist in the dating sim and Monika as protagonist in her own counter narrative is what fragments the game and our experience of it. It has both a wall, and a japanese schoolgirl taking that wall apart and fucking bricks at you to knock down your wall.
How To Delete Monika
Player-Operating System
To stop the interactive brick experience, you have to delete Monika in the programme files. This contorts our usual sense of immersion. The point of flow and immersion is to make you look past the medium through which you play the game and embed you in the game’s world. Instead of this, Doki breaks and extends immersion into your Computer. It’s not that you stop playing the game when you go into the character files; but rather that the game extends past its own window and into your Windows. In this it gamifies a set of skills that are typically functional and boring. Most of the time I use my PC to shuffle and sort files, and not to destroy the fictive existence of schoolgirls I’ve mistreated. That made me really paranoid, as if the game was some kind of honeytrap virus set up by Interpol to catch perverts. Which is to say Windows becomes yet another frame outside of the dating sim or Monika or Evil Ash. In this, Monika hacks into the personal and private frame of your digital life.
Player-Identity
All of this adds up to a deeply introspective experience, one that pushes you to slow down, stop, and reflect. For the first two hours nothing radically strange happens, you just hang out with the girls. That slowness, however, breeds apprehension, as we expect progress in a game. When Monika’s LoveKrafian werk begins, the game steps up these moments of intentional anxiety. For example, when Yuri stabbed herself to death, the game forced me to use the skip function for an unnervingly long time as the text on screen sped by, totally incoherent. Ironically, you can’t “skip” thinking about her suicide.
Sitting quietly with Monika at the end has the same effect. These moments are a kind of forced reflection, which nudge you into thinking about, as Monika has, the frames that shape life and the extent to which we can control them. The strength of this is that it gives the game’s mindfuckery a purpose beyond merely enticing you (see: Death Stranding trailers), confusing you (See: TrumPutin) or entertaining you (See: Deadpool). Doki fucks with your mind to question the banality of our everyday frames, whether they be Kawaii or other cultures, the difficulties of friendship or our dependance on digital mediums and their ephemeral nature. In framing you as guilty and shameful, Doki opens you up to introspection and empathy, experiences that encourage us to look past our habitual frames and to create new ones, like the game’s secret happy ending where Sayori gains consciousness, or gin, or this article you’ve just read
Doki Doki Literature Club is not a traditional visual novel. This being the case, the amount of actual endings to the game are different to what the game lets on. You may see the ‘End’ screen a number of times throughout your playthrough, but some of these aren’t endings at all, but more like checkpoints.
The game has three actual endings: a bad ending, a best ending, and an alternate special ending.
Doki Doki Just Monika Download
Obvious spoilers ahead. This is your warning.
Bad Ending
This is the ending that most players will receive on their first playthrough. There aren’t any special requisites to obtaining this ending; all you have to do is reach the end of the game. None of the dialog options that you choose will affect this.
Since this isn’t a traditional visual novel, you cannot just cruise through the game by reading. Sometimes the game may appear to be frozen or looping, but there’s usually a fourth wall breaking solution. Here’s how to get through some of these segments:
- When the game hints that you can fix something by reloading the game, just carry on playing as normal. To get the bad ending, you’ll never have to reload an old save file.
- After getting the first ‘End’ screen, the game is not over. Simply select the option in the main menu that has replaced the ‘New Game’ option.
- During the scene with Yuri where the textbox keeps producing gibberish, press the ‘skip’ command and wait for some time to pass to advance.
- During the scene with Monika towards the end of the game, she will tell you how to advance. You must delete the ‘monika.chr’ file in the game’s files directory. If you’ve downloaded the game from the website, simply find the file in the characters folder that is located in the same folder that you use to launch the game. If you’re playing the Steam version, right-click Doki Doki Literature Club in the my games section of your Steam library, then click properties, local files, browse local files…, characters.
- When the game progresses to the title screen, select ‘New Game’ and continue playing until you reach this ending.
Best Ending
NOTE: If this is your second playthrough, you will have to reinstall Doki Doki Literature Club and select “yes, delete my existing data” to replay the game.
In order to get the best ending, you will have to find all of the CG images before deleting the ‘monika.chr’ file. This can only be done by saving and reloading at specific parts of the game. Your save states are deleted at certain points, so it is vital that you reload your save before this happens.
Can xfinity mobile phones be unlocked. Play the game as normal up until the point where you have to construct your first poem. SAVE YOUR GAME. If everything is done correctly, this is the only time you’ll be required to save, as the three different paths split from here.
Sayori’s Path
- At three different points, you’ll have to write a poem by selecting a series of predetermined words. Selecting a word that Sayori likes will cause her icon to bounce up and down. Make sure that a majority of your selections are words that Sayori likes. Here are some words that will work: adventure, alone, amazing, awesome, beauty, bed, bliss, broken, calm, charm, cheer, childhood, clumsy, color, comfort, cry, dance, dark, daydream, dazzle, death, defeat, depression, embrace, empty, excitement, extraordinary, family, fear, feather, fireflies, fireworks, flower, flying, forgive, friends, fun, grief, happiness, heart, holiday, hope, hopeless, hurt, joy, laugh, lazy, loud, love, lucky, marriage, memories, misery, misfortune, music, nature, ocean, pain, party, passion, peaceful, play, prayer, precious, promise, rainbow, raincloud, romance, rose, sadness, scars, shame, silly, sing, smile, sparkle, special, sunny, sunset, sweet, tears, together, tragedy, treasure, unrequited, vacation, warm, wonderful.
- Some time after the third poem, you’ll be asked which girl you’d preferably like to help with the festival. Select “Yuri.”
- When you’re talking to Sayori after hanging out with Yuri, select the option “I love you.”
- Once you get the CG image of Sayori hugging you, reload your save.
Natsuki’s Path
- Now center your three poems around words that Natsuki likes: anger, blanket, boop, bouncy, bubble, bunny, candy, cheeks, chocolate, clouds, cute, doki doki, email, fantasy, fluffy, games, giggle, hair, headphones, hop, jump, jumpy, kawaii, kiss, kitty, lipstick, lollipop, marshmallow, melody, milk, mouse, nibble, nightgown, papa, parfait, peace, pink, playground, poof, pout, puppy, pure, ribbon, shiny, shopping, skipping, socks, spinning, sticky, strawberry, sugar, summer, swimsuit, twirl, valentine, vanilla, waterfall, whisper, whistle.
- After the third poem, when asked who you’d preferably like to help with the festival, select “Natsuki.”
- When Sayori shows up after Natsuki leaves, reload your save.
Yuri’s Path
- Center your three poems around words that Yuri likes: afterimage, agonizing, ambient, analysis, anxiety, atone, aura, breath, breathe, cage, captive, climax, contamination, covet, crimson, desire, despise, destiny, determination, disarray, disaster, disoriented, disown, dream, effulgent, electricity, entropy, essence, eternity, existence, explode, extreme, fester, fickle, flee, frightening, graveyard, heavensent, horror, imagination, incapable, incongruent, infallible, inferno, infinite, insight, intellectual, journey, judgment, landscape, lust, massacre, meager, melancholy, philosophy, pleasure, portrait, question, raindrops, secretive, sensation, starscape, suicide, tenacious, time, uncanny, uncontrollable, unending, universe, unrestrained, unstable, variance, vertigo, vibrant, vitality, vivacious, vivid, whirlwind, wrath.
- Select whichever options you want until you are asked to tell Sayori that you love her. Select “I love you” again. Don’t reload your save!
- Carry on playing until the last scene with Monika. Do not immediately delete the ‘monkia.chr’ file when prompted. Instead, let the dialog play out. Monika will ask you to write a poem for her, after which the dialog will carry on. Eventually the textbox will disappear and you’ll be left with Monika staring at you. This counts as a CG image. At this point, you can safely delete the ‘monika.chr’ file.
Following these paths will net you all of the CG images. Carry on playing until you are taken to the title screen, then select ‘New Game’ as normal. From here, you will be taken to the best ending.
Alternate Ending
![Doki doki literature club monika route Doki doki literature club monika route](/uploads/1/2/3/9/123937384/564823765.png)
The alternate ending is a strange little inclusion that ends the game before it even begins. To receive this ending, launch the game, and before selecting ‘New Game,’ delete the ‘monika.chr’ file. You can now select ‘New Game,’ and after a couple of lines of dialog the game will crash. Launch the game again to be treated to a special screen. The only way to fix your game after this is to reinstall it.