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This is a list of the Sniper Rifles that will appear in Black Ops 2. NOTE: These are the only ones that have been confirmed so far. All of this info came from the gameplay footage from Gamescom:
The Ballista also appeared in the multiplayer reveal as well as some of the gameplay footage that was uploaded on Youtube a few days later. The remarkable thing about this sniper rifle is that you don't need to use a scope on it. You can use the iron sights and still have a weapon that is capable of a one shot kill. In one piece of footage, a guy was using the Ballista with a red laser beam on it. In real life, it's referred to as the FNH Ballista; a 'multi-caliber and modular behemoth' that boasts a 'suppressed .338 system'.
DSR-50
The DSR-50 first appeared in the multiplayer reveal. This is a bolt-action sniper rifle that is described as being 'anti-material'. This particular weapon was developed by DSR-Precision in Germany.SVU-AS
The SVU-AS is Russian in origin and it's design is mainly based on the Dragunov SVD. Apparently, the 'SVU project' began back in the 1970s when the Russian's decided that they wanted a compact sniper rifle for it's airborne division. In-game, it acts as a semi-automatic and it seems to handle just like Dragunov did back in the previous Black Ops game. Technical details include 'gas operated' and 'rotating bolt' design. As you see, it looks pretty lightweight:Ballista
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The R870 MCS if the first shotgun you unlock in Black Ops 2 as soon as you unlock create-a-class. It is a pump action shotgun which thus has a slow fire rate but a much greater range than some of the other shotguns. When you aim down the sights of the R870 MCS the pallet spread becomes tighter making it easier to take out enemies at longer range. That said, the R870 MCS is still a close range weapon only offering weak and unreliable performance at medium range.
Watch on YouTube: http://youtu.be/4VQdrLfiXbE
When using the R870 MCS it is important that you manoeuvre the map so that you have the best chance of winning every encounter. Avoid long sightlines and areas that have good vantage positions overlooking them. Unless you are face to face with an enemy it is always worth aiming down the sights of the R870 MCS to take advantage of the tighter pallet spread. This will allow you to kill enemies more reliably at greater range. With the R870 MCS it is vital that you hit the enemies. Thus it is always worth taking a little extra time making sure that your aim is on target rather than starting to shoot as soon as possible. If you do miss a shot stop aiming down the sights and strafe whilst you uncock the weapon for the next shot to try and avoid enemy fire.
The perks I found most useful with the R870 MCS were Ghost, Flack Jacket, Toughness, Dexterity and Tactical Mask. Ghost makes sure that enemies can’t get ready for you should they have a UAV up. Flack Jacket lets you survive explosive equipment which you often run into when you have to get close to enemies. Toughness reduces the flinch from being shot, which is key to using most weapons. Dexterity brings up the R870 MCS faster after springing which lets you be aggressive without worrying about being caught off guard. Tactical Mask is also important to close range weapons since often when you get close to someone they have traps set up for you.
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Fast mag reduces the reload time as it lets you reload two slugs at the same time. But you rarely need to reload and if you do the time you save with fast mag isn’t worth it. The laser sight reduces the hip fire spread of the R870 MCS. However, it isn’t that useful since you should only fire from the hip if you are face to face with an enemy where laser sight will do little to help you win. In all other engagements it is better to aim down the sights of the R870 MCS in which case the laser sight doesn’t help at all.
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The stock increases your movement speed whilst aiming. This is only useful in the fraction of a second in which you aim down the sights of the R870 MCS to get a kill, so it isn’t worth using. The suppressor keeps you off the radar and reduces muzzle flash. This can be useful for stealth builds which can be effective. But the reduction in range is significant enough that it will become difficult to kill enemies in a lot more situations.
Extended clip increases the maximum number of bullets per magazine. I rarely found that I ran out of ammunition in an engagement. When you get below 4 remaining bullets it will be time to reload, but you should never have to use more than two or three bullets per engagement. The R870 MCS has two available optical attachments. Neither is particularly useful as it is easy enough to use the iron sights of the R870 MCS for the brief moments that you aim down the sights. The MMS can scan for heat signatures of enemies, but that is rarely useful if you are on the move. Board game vietnam.
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Long barrel increases the range of the R870 MCS. This lets you be much more competitive at medium range. With it you can reliably take out enemies at the closer part of medium range, especially if you aim down the sights. Quickdraw lets you aim down the sights of the R870 MCS faster. This lets you react quicker to enemies giving you a better chance to kill them.
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